The Blue Diviners – synopsis
Lost in a post-apocalyptic ancient megacity, a young man begins an epic quest
to find his true identity and escape a city hell-bent on destroying him.
Welcome to Alexandria, a flooded ancient megacity, destroyed and rebuilt a thousand times over after millennia of war. Enter Blink, a 15-year-old boy with no memory, who rises to the surface of Alexandria’s flooded streets. Here, cold and rank water runs like a canal through towering unoccupied buildings and machine gun traps left by a previous invader. In this metropolis, you navigate by gondola rather than by car. And on one such gondola, a giant of a man named Boris rescues Blink, scooping the boy up and piloting the two of them back to a safe place—a grand hotel with a theater, clean rooms, and an opera stage modified to house an aerial gym. Boris uses the gym to prepare Blink to navigate the city by climbing its walls and leaping from rooftop to rooftop.
Visitors from the sky.
When a mysterious plane crashes into the city, Boris’ shamanic friend Olga calls on him and Blink to rescue any passengers on board. Miraculously they’re all alive, but their semi-conscious state reminds Blink of his own lack of memory and the longing for a true identity. After bringing the passengers safely back to the theater, Olga teaches Blink the art of divining safe routes out of the city. She teaches him how to use dust ember, a portal-opening material that they’ll use to lead the passengers to a safe zone where they can complete their journey. But the clock is ticking as the passengers’ arrival has attracted dormant war machines from the past.
Should Blink use the dust ember to escape,
or follow his Diviner training?
After one successful journey with the passengers, Blink grows frustrated with Boris and Olga’s demands on him, which conflict with his quest to learn his identity. So he looks for a way out. On his quest to escape, he encounters autonomous artillery and mechanized beasts trained to destroy anything they encounter. But the key to finding the doorway out of Alexandria may be in the hands of a friendly mech that he meets: a ten-foot-tall mechanized soldier with wings. As their friendship grows, Blink makes a discovery about the mech that will change the course of his journey and bring him back into the fold to reclaim his role as a Diviner.
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